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View Full Version : Earthrise QOTW: Materials and Logistics Within Contested Territories


Cavadus
Mon, 21 Jul 2008, 18:02
Hi there!
We hope everyone's weekend was brilliant - without further delay, let's get to the question of the week!

This week we will shred some light on Ghstwolf's pair of questions regarding materials and logistics (http://forums.play-earthrise.com/index.php?topic=152.msg15524#msg15524) within contested territories.

Q1: Will there be nodes for common materials that are "up for grabs" under territory control?
A: No. All common materials will be widely available from both markets of Continoma and Noir, while all rare materials will be available only from contested territories. Given the relative low price of common materials, their production from contested territories versus the risk of supporting and protecting such territory would make very little sense. Also, the separation is very important because it makes rare materials even more important when developing your guild's contested territory, and we are aiming to balance the economic impact of rare material production so that players won't lower the influx of rare materials by concentrating on common materials instead due to the limited amount of space and facilities that can be built within a contested territory.

Q2: Will there be supply chains from the "mines" to the control center of a contestable area?
A: Not in contested territories, no. As currently designed, the mines will directly send all mined resources towards the Control Center of the contested territory, and from there it can be transported for a price to Guild's Warehouse. A Guild could do it themselves for free by using Mechanoids to transfer large amounts of resource to the nearest populated territory such as the city of Sal Vitas or other smaller towns, however they will be risking an likely ambush from rival guilds. However, we are working on at least one very special resource that will almost exclusively require the need to be transported by Mechanoids. As Mechanoids presently fall in two specific groups - Harvester/Carriers with very little weaponry and destruction-heavy Combat Mecha - transportation of that resource will require at least two players to cooperate in a group in order to safely transport it.

The special resource thing sounds intriguing to me, what do you guys think? Feel free to share your comments and speculation below!
~ m.
Original Link (http://forums.play-earthrise.com/index.php?topic=1615.0)