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View Full Version : Earthrise QOTW: Zones, Equipment, Destruction, and Crafting


Cavadus
Mon, 04 Aug 2008, 11:42
Hi everyone!

I'm back this week with two questions straight from the developers. Enjoy!

Cid_mutation: A big open world in one map, or many small map. A combination of the 2?
Masthead: Earthrise is a persistent world MMORPG and all the action is currently designed happen in a single, big open world environment.

Tyrus Dark: How do items "exit" the world. With insurance and loot drop, it seems like items have little chance of being permanently lost via combat. Equipment destruction in my eyes seems to be absolutely necessary as a money-sink. How does equipment finally get destroyed in Earthrise?
Masthead: Item destruction is one of the most important aspects of Earthrise's economy and we consider this a major money sink in the game. Each usable item is designed to lose Durability with its use, and can be repaired by players using specialized tools. It is not possible to repair your items forever, though. The loss of Durability also lowers the Quality of the item. When the item's Quality drops under certain value, the maximum Durability of the item is lowered by a percentage as well until the item starts to constantly break down with use. Even if such a broken item is deconstructed to its components, the Quality of those components is derivative of the item's Quality and will be useless as well. Players who end up with a lot of trash should not consider destroying the item yet. Characters can refine multiple items of the same type into a single item that has higher Quality than each one of the refined items. This should be a serious money sink of its own for players, as they will need to sacrifice items in order to end up with one with sufficient Quality once again.

Enjoy, and I'll see you around the forums as I'm catching up!
Original Link (http://forums.play-earthrise.com/index.php?topic=1752.0)