Draconis
Tue, 20 Jan 2009, 14:44
A follow on inspired by our own Kav. Official link (http://forums.play-earthrise.com/index.php?topic=2917.0)
Hello everyone!
Today's topic is one that's gotten a lot of talk, that of friendly fire. PvP and faction standing was something we discussed in August 2008 at our House of Commons chat, however the topic still remains popular to this day. After doing some looking around on the matter, I recalled this post:
16:07] <Destinova> *Kavadas* Will killing factioned players in PvP influence the factional reputation of the killer to any degree? For an example, if a neutral player kills a Continoman player will that neutral player lose faction reputation with Continoma?
[16:08] <[MS]RaynerTheApe> Yes, if a Neutral player kills a Continomian player within the influence of Continoma guards, we will be severely penalized. In fact, Neutral players have the most limitations on attacking other players compared to Continoma and Neutral - they at least get no penalties for attacking players of the opposite Faction.
That was a good answer, but what about Continomans killing each other? You wanted to know, so we decided to talk some more about it. Our question today is this, is friendly fire possible, and if so, how will it affect your reputation with your current faction? Here's what our developers have to say.
Judging from the activity on our evergrowing forums, a lot of you are curious about how friendly fire works in Earthrise, and whether it would be possible or not to turn against your friends at any moment and what the consequences would be. If we allowed friendly fire in Earthrise, then everyone will become a player killer by default and that is something we want to avoid.
In Earthrise, we have turned off friendly fire by default due to the dynamics of combat especially within mass Territory Conquest battles and to allow for a wide variety of area attacks. Players won't have to worry damaging their own party members when hurling massive explosions on the battlefield and thus lose the combat momentum. Still, if they prefer to turn on their own, they can do that by holding an additional button while executing an attack. This enforces damage dealt to every target caught in the attack.
When a player deals enough havok among his own flock to be cast out, he won't immediately become part of the enemy, he has to visit the other faction and willingly accept to become a part of it. In some cases where players attempt to shift too much from one side to another and then back (with the exclusion of spy missions), they will accumulate Traitorship. This is a negative score that takes time and effort to clear and as long as players are considered a traitor, they won't be accepted among the other faction members. Such players will be temporarily caught in a very unpleasant situation of being factionless outcasts but it won't take long for an active player to return to normal so they can choose their side again.
So there you go, that's the deal with friendly fire. Now I'm sure you've got questions, comments, and speculation...
Fire away,
~ m.
Hello everyone!
Today's topic is one that's gotten a lot of talk, that of friendly fire. PvP and faction standing was something we discussed in August 2008 at our House of Commons chat, however the topic still remains popular to this day. After doing some looking around on the matter, I recalled this post:
16:07] <Destinova> *Kavadas* Will killing factioned players in PvP influence the factional reputation of the killer to any degree? For an example, if a neutral player kills a Continoman player will that neutral player lose faction reputation with Continoma?
[16:08] <[MS]RaynerTheApe> Yes, if a Neutral player kills a Continomian player within the influence of Continoma guards, we will be severely penalized. In fact, Neutral players have the most limitations on attacking other players compared to Continoma and Neutral - they at least get no penalties for attacking players of the opposite Faction.
That was a good answer, but what about Continomans killing each other? You wanted to know, so we decided to talk some more about it. Our question today is this, is friendly fire possible, and if so, how will it affect your reputation with your current faction? Here's what our developers have to say.
Judging from the activity on our evergrowing forums, a lot of you are curious about how friendly fire works in Earthrise, and whether it would be possible or not to turn against your friends at any moment and what the consequences would be. If we allowed friendly fire in Earthrise, then everyone will become a player killer by default and that is something we want to avoid.
In Earthrise, we have turned off friendly fire by default due to the dynamics of combat especially within mass Territory Conquest battles and to allow for a wide variety of area attacks. Players won't have to worry damaging their own party members when hurling massive explosions on the battlefield and thus lose the combat momentum. Still, if they prefer to turn on their own, they can do that by holding an additional button while executing an attack. This enforces damage dealt to every target caught in the attack.
When a player deals enough havok among his own flock to be cast out, he won't immediately become part of the enemy, he has to visit the other faction and willingly accept to become a part of it. In some cases where players attempt to shift too much from one side to another and then back (with the exclusion of spy missions), they will accumulate Traitorship. This is a negative score that takes time and effort to clear and as long as players are considered a traitor, they won't be accepted among the other faction members. Such players will be temporarily caught in a very unpleasant situation of being factionless outcasts but it won't take long for an active player to return to normal so they can choose their side again.
So there you go, that's the deal with friendly fire. Now I'm sure you've got questions, comments, and speculation...
Fire away,
~ m.