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View Full Version : QOTW Weapon Switching and Dueling


Campbell
Mon, 02 Feb 2009, 15:08
Original Link (http://forums.play-earthrise.com/index.php?topic=3189.0)


Hello there!

Two somewhat related topics were selected this week, based on answers our developers gave at the MMORPG.Com Earthrise Developer Chat. The limited chat time did not allow us to elaborate further on everything we could have, so this is a great time to provide clarification on these important subjects.

This week's questions are based on two quotes in particular:
Quote
<MMORPGBot> Kuhal asks, "Are characters able to equip more than one weapon and switch between them? If so, is it instantaneous or timed?"
<[MS]Ostiak> Not at the same time. Switching of weapons will be possible out of combat and will not be timed. While you are fighting you can fight only with the last equipped weapon.

and

Quote
<[MS]RaynerTheApe>: Players will be able to involve in three different types of PvP combat - consensual (duels) with no item loss but a great chance to test your character built against others; non-consensual player killing for loot and glory; and Territorial Conquest where guilds will wage wars for control over rare resources.
(bold emphasis ours)

And here are our questions:
Q: If someone sneaks up on me and I have no weapon equipped because I was crafting, do I have any hope of fighting back?

A: While crafting, players are never forced to leave their weapons aside. If you are ambushed while crafting, you can immediately respond to an aggressive action. But once combat starts, your character cannot swap his weapon for another. There are some very important strategic decisions associated with the choice of weapon, such as the type of damage dealt, the array of combat abilities that become available, and the weapon along with all other pieces of gear influencing your overall power that is used to calculate the spoils of the battle. Lorewise, Earthrise weaponry uses a configuration interface for powering through a character's energy matrix that requires fine tuning, which is not possible in the fray of a battle.

Q: Can you switch weapons between duels? Are there timers between duels planned? Is there a dueling mechanism? Are there any penalties for refusing duels? Can you turn it on and off (say to 'auto refuse' duels)? How will these mechanics differ from just being able to kill people out in the open?
A: We're still testing the basic model for consensual PvP so we have very few details to provide. Basically, duels are intended for testing skill and gear builds in a consensual, risk-free manner. There are no severe penalties for death, and there's no death at all - the loser is rejuvenated at the spot of the duel rather than respawned at a cloning facility, does not lose his life insurance, and he will not drop his inventory if not insured. Duels also do not give players death reports and do not allow them to place bounties. We will make sure that constant offers for duels do not bother players.

For those of you wanting more information on this topic, or possibly will want to refer to it later in other threads, key words/phrases/talking points for this topic include: weapon switching, dueling, duels, crafting, combat, energy matrix

We look forward to reading your thoughts on this topic.
~ m.

Cooke
Mon, 02 Feb 2009, 17:03
Interesting. Nice that you can come out of your craft/farm ready to fight. We still don't what weapons will influence what skills, so I can't really comment on the weapon switching thing.

AMTWBSDB. Another mystery that will be solved during beta.

Draconis
Mon, 02 Feb 2009, 23:06
I don't really like this inflexibility, but it does seem to open a way for well thought out squads to have advantages over the just thrown together type.

Valdin
Wed, 04 Feb 2009, 06:12
The more info we get on the game the more the game is revealed as a group game thats for sure. Organized guilds will definately have a step up thats for sure.

Campbell
Wed, 04 Feb 2009, 18:25
I am wondering if certain creatures will be vulnerable to certain effects as was the case in TR. The case for weapon switching in TR is that you can swap damage type depending on weaknesses. I suppose the ER version of this is that if you don't have an extra effective weapon, good chance your buddy does if you were smart and planned ahead.

Draconis
Wed, 04 Feb 2009, 20:17
I am wondering if certain creatures will be vulnerable to certain effects as was the case in TR.We'll see. My spider sense warns me this game will not have the combat nuances that TR did. I wouldn't be surprised if all damage is plain damage, some weapons being better at getting through shields is about the extent of what they've mentioned so far.