Campbell
Mon, 02 Feb 2009, 15:08
Original Link (http://forums.play-earthrise.com/index.php?topic=3189.0)
Hello there!
Two somewhat related topics were selected this week, based on answers our developers gave at the MMORPG.Com Earthrise Developer Chat. The limited chat time did not allow us to elaborate further on everything we could have, so this is a great time to provide clarification on these important subjects.
This week's questions are based on two quotes in particular:
Quote
<MMORPGBot> Kuhal asks, "Are characters able to equip more than one weapon and switch between them? If so, is it instantaneous or timed?"
<[MS]Ostiak> Not at the same time. Switching of weapons will be possible out of combat and will not be timed. While you are fighting you can fight only with the last equipped weapon.
and
Quote
<[MS]RaynerTheApe>: Players will be able to involve in three different types of PvP combat - consensual (duels) with no item loss but a great chance to test your character built against others; non-consensual player killing for loot and glory; and Territorial Conquest where guilds will wage wars for control over rare resources.
(bold emphasis ours)
And here are our questions:
Q: If someone sneaks up on me and I have no weapon equipped because I was crafting, do I have any hope of fighting back?
A: While crafting, players are never forced to leave their weapons aside. If you are ambushed while crafting, you can immediately respond to an aggressive action. But once combat starts, your character cannot swap his weapon for another. There are some very important strategic decisions associated with the choice of weapon, such as the type of damage dealt, the array of combat abilities that become available, and the weapon along with all other pieces of gear influencing your overall power that is used to calculate the spoils of the battle. Lorewise, Earthrise weaponry uses a configuration interface for powering through a character's energy matrix that requires fine tuning, which is not possible in the fray of a battle.
Q: Can you switch weapons between duels? Are there timers between duels planned? Is there a dueling mechanism? Are there any penalties for refusing duels? Can you turn it on and off (say to 'auto refuse' duels)? How will these mechanics differ from just being able to kill people out in the open?
A: We're still testing the basic model for consensual PvP so we have very few details to provide. Basically, duels are intended for testing skill and gear builds in a consensual, risk-free manner. There are no severe penalties for death, and there's no death at all - the loser is rejuvenated at the spot of the duel rather than respawned at a cloning facility, does not lose his life insurance, and he will not drop his inventory if not insured. Duels also do not give players death reports and do not allow them to place bounties. We will make sure that constant offers for duels do not bother players.
For those of you wanting more information on this topic, or possibly will want to refer to it later in other threads, key words/phrases/talking points for this topic include: weapon switching, dueling, duels, crafting, combat, energy matrix
We look forward to reading your thoughts on this topic.
~ m.
Hello there!
Two somewhat related topics were selected this week, based on answers our developers gave at the MMORPG.Com Earthrise Developer Chat. The limited chat time did not allow us to elaborate further on everything we could have, so this is a great time to provide clarification on these important subjects.
This week's questions are based on two quotes in particular:
Quote
<MMORPGBot> Kuhal asks, "Are characters able to equip more than one weapon and switch between them? If so, is it instantaneous or timed?"
<[MS]Ostiak> Not at the same time. Switching of weapons will be possible out of combat and will not be timed. While you are fighting you can fight only with the last equipped weapon.
and
Quote
<[MS]RaynerTheApe>: Players will be able to involve in three different types of PvP combat - consensual (duels) with no item loss but a great chance to test your character built against others; non-consensual player killing for loot and glory; and Territorial Conquest where guilds will wage wars for control over rare resources.
(bold emphasis ours)
And here are our questions:
Q: If someone sneaks up on me and I have no weapon equipped because I was crafting, do I have any hope of fighting back?
A: While crafting, players are never forced to leave their weapons aside. If you are ambushed while crafting, you can immediately respond to an aggressive action. But once combat starts, your character cannot swap his weapon for another. There are some very important strategic decisions associated with the choice of weapon, such as the type of damage dealt, the array of combat abilities that become available, and the weapon along with all other pieces of gear influencing your overall power that is used to calculate the spoils of the battle. Lorewise, Earthrise weaponry uses a configuration interface for powering through a character's energy matrix that requires fine tuning, which is not possible in the fray of a battle.
Q: Can you switch weapons between duels? Are there timers between duels planned? Is there a dueling mechanism? Are there any penalties for refusing duels? Can you turn it on and off (say to 'auto refuse' duels)? How will these mechanics differ from just being able to kill people out in the open?
A: We're still testing the basic model for consensual PvP so we have very few details to provide. Basically, duels are intended for testing skill and gear builds in a consensual, risk-free manner. There are no severe penalties for death, and there's no death at all - the loser is rejuvenated at the spot of the duel rather than respawned at a cloning facility, does not lose his life insurance, and he will not drop his inventory if not insured. Duels also do not give players death reports and do not allow them to place bounties. We will make sure that constant offers for duels do not bother players.
For those of you wanting more information on this topic, or possibly will want to refer to it later in other threads, key words/phrases/talking points for this topic include: weapon switching, dueling, duels, crafting, combat, energy matrix
We look forward to reading your thoughts on this topic.
~ m.