Campbell
Mon, 16 Feb 2009, 15:32
Here is some more on the durability system in Earthrise. Nothing we didn't know already.
-------> Original Link (http://forums.play-earthrise.com/index.php?topic=3389.0)
Hello!
Today's question is provided by newer community member Invisible, with original question taken from here.
Invisible wants to know about the decay system, so let's check out that question.
Quote
About the decay system:
- As stated 'everything' has it, so in which time you can expect something to be destroyed by just using it normally: Weeks, Months? Example: The vehicle you drive and never gets a scratch from a weapon, how long till it will break by just driving it around?
- And more to that: How much will damage actually count into that: Every damage-points will lessen it by minutes/hours still you need to get a new one?
- Stated as well that repairing means lesser quality, so weapons lesser damage, armors lesser shield-boni or so and so on. Do vehicles/droids/exoskelletons just loose life-points or do they get slower, bad in attacking etc., too?
And here's what our developers had to say:
In order to create a vibrant and balanced economy based on constant supply and demand, Earthrise will feature items that take damage and wear off through extended use, and players will often have to plan one step ahead for inventory. Almost every item created in the game will feature two very important properties - Durability and Quality. Durability measures the structural integrity of an item; as it gets used for its function (weapons strike or fire ammo, armors take damage, vehicles and mecha take damage and/or cross distances, devices are used, etc.), Durability is lowered. As Durability reaches low numbers, item properties will take into account certain penalties although items won't exactly weaken to the point where they become useless until they reach zero Durability. These penalties will cover the basic functions of the item - less damage from weapons, less protection from armor, slower vehicles, etc. Durability can be raised using tools, but as Durability is raised the item's Quality drops. Quality is a measure of quality of components used in the crafting process. Quality can never be regained - break an item too many times and repair won't do much anymore. As Quality drops, the item will receive penalties (penalties for Durability and Quality are cumulative, so beware!) and also the item's maximum Durability will lower. This creates two-fold effect - repair item too often and the item will require frequent repairs to properly support. So while high-quality items may keep you running for up to a month of gameplay or even longer, completely worn out equipment may break for a day or two of gameplay.
Thanks for the great question, and we'll see you all next week!
~ m.
-------> Original Link (http://forums.play-earthrise.com/index.php?topic=3389.0)
Hello!
Today's question is provided by newer community member Invisible, with original question taken from here.
Invisible wants to know about the decay system, so let's check out that question.
Quote
About the decay system:
- As stated 'everything' has it, so in which time you can expect something to be destroyed by just using it normally: Weeks, Months? Example: The vehicle you drive and never gets a scratch from a weapon, how long till it will break by just driving it around?
- And more to that: How much will damage actually count into that: Every damage-points will lessen it by minutes/hours still you need to get a new one?
- Stated as well that repairing means lesser quality, so weapons lesser damage, armors lesser shield-boni or so and so on. Do vehicles/droids/exoskelletons just loose life-points or do they get slower, bad in attacking etc., too?
And here's what our developers had to say:
In order to create a vibrant and balanced economy based on constant supply and demand, Earthrise will feature items that take damage and wear off through extended use, and players will often have to plan one step ahead for inventory. Almost every item created in the game will feature two very important properties - Durability and Quality. Durability measures the structural integrity of an item; as it gets used for its function (weapons strike or fire ammo, armors take damage, vehicles and mecha take damage and/or cross distances, devices are used, etc.), Durability is lowered. As Durability reaches low numbers, item properties will take into account certain penalties although items won't exactly weaken to the point where they become useless until they reach zero Durability. These penalties will cover the basic functions of the item - less damage from weapons, less protection from armor, slower vehicles, etc. Durability can be raised using tools, but as Durability is raised the item's Quality drops. Quality is a measure of quality of components used in the crafting process. Quality can never be regained - break an item too many times and repair won't do much anymore. As Quality drops, the item will receive penalties (penalties for Durability and Quality are cumulative, so beware!) and also the item's maximum Durability will lower. This creates two-fold effect - repair item too often and the item will require frequent repairs to properly support. So while high-quality items may keep you running for up to a month of gameplay or even longer, completely worn out equipment may break for a day or two of gameplay.
Thanks for the great question, and we'll see you all next week!
~ m.